Wall - Games
In game design, walls serve as fundamental spatial organizers, defining boundaries and creating tension. They can be literal barriers that channel player movement, forcing strategic navigation or resource management. Symbolically, walls often represent obstacles—social, psychological, or narrative—that players must overcome. From environmental storytelling through crumbling ruins to gameplay mechanics like destructible cover, walls shape interaction and pacing. They establish safe zones, conceal secrets, or frame challenges, making them versatile tools for immersion and level design.