In video games, the TV often serves as a narrative device or interactive object. It can deliver crucial plot information through news broadcasts, display environmental storytelling via static channels, or become a puzzle element players must manipulate. Some games use TVs as portals to other dimensions or as save points. The flickering screen in a dark room builds atmosphere, while distorted broadcasts hint at supernatural events. From survival horror to adventure genres, the television transcends its mundane function to become a versatile tool for immersion and gameplay mechanics.