Trap - Games

In gaming, 'Trap' refers to a design element that challenges players through deception or risk. It can be a literal mechanical hazard, like a hidden spike pit, or a psychological trick, such as a tempting item that triggers an ambush. Traps test observation, timing, and decision-making, often punishing haste or rewarding caution. Symbolically, they represent the game's ability to subvert expectations, forcing players to adapt and learn from mistakes. This concept is central to genres like dungeon crawlers and survival horror, where tension and strategy are key.