Training - Games
In game design, training serves as a foundational mechanic that introduces players to core systems through guided practice. It often appears as tutorial levels, skill trees, or progression systems that allow mastery of mechanics like combat, puzzle-solving, or resource management. Symbolically, training represents growth and adaptation, mirroring the player's journey from novice to expert. Well-designed training seamlessly integrates into gameplay, avoiding disruption while providing essential scaffolding for complex interactions, ensuring accessibility without sacrificing depth.