Thinking - Games

In game design, 'Thinking' transcends mere puzzle-solving. It manifests as strategic resource management in 4X titles, narrative choices in RPGs that demand moral calculus, and the environmental storytelling of 'walking simulators' that reward patient observation. It's the core loop of deduction in detective games and the meta-cognition required to master complex systems. This concept champions mechanics that engage players' intellect over reflex, valuing depth, foresight, and the satisfaction of a conclusion earned through cognitive effort rather than chance or repetition.