Targeting - Games
Targeting is a fundamental game mechanic that determines how players interact with enemies, objects, or allies. It involves aiming, locking on, or selecting targets, often through reticles, crosshairs, or cursor-based systems. In action and shooter games, precise targeting is crucial for combat effectiveness, while in strategy games, it governs unit commands and resource allocation. Symbolically, targeting can represent focus, intent, or the player's agency within a virtual world. Its design influences gameplay pacing, skill ceilings, and accessibility, with variations like manual aiming, auto-targeting, or area-of-effect systems shaping distinct player experiences across genres.