Stack - Games
In game design, a stack refers to a collection of similar items or mechanics that accumulate to create depth and strategic choice. It can represent physical objects like inventory items, abstract concepts like status effects, or layered systems like skill trees. The stack introduces complexity through combination and interaction, forcing players to manage resources, plan sequences, or adapt to compounding effects. Its symbolic power lies in visualizing progression, risk, and the tangible results of player decisions, making it a fundamental tool for crafting engaging, systems-driven experiences.