Slice - Games

In game design, 'Slice' often refers to a vertical slice—a polished, playable segment showcasing core mechanics, art, and narrative to demonstrate a project's potential. It's a crucial proof-of-concept for pitching or development milestones. Beyond this, slicing mechanics appear in gameplay: precise sword cuts in action titles, puzzle-solving through spatial division, or UI elements that 'slice' through menus. Symbolically, it can represent fragmentation—of reality in surreal games, of memory in narratives, or of player choices branching paths. As a design philosophy, it emphasizes focused, iterative development, ensuring each element is sharp and purposeful before scaling up.