Skill - Games
In game design, Skill represents the intersection of player agency and mechanical depth. It manifests through systems requiring timing, precision, or strategic decision-making—from combat combos to resource management. Skill separates passive consumption from active mastery, creating a tangible progression curve. It often serves as the core feedback loop: practice improves performance, which unlocks new challenges. This concept validates player investment, transforming abstract mechanics into personal competency. Ultimately, Skill is the bridge between the player and the game's systems, where learned ability meets interactive expression.