Screen - Games
In gaming, 'screen' transcends its physical form to become a dynamic interface between player and world. It frames narrative, displays vital information through HUDs, and creates immersion through visual composition. The screen can be a window to alternate realities, a canvas for artistic expression, or a strategic tool revealing only partial information. Its design influences pacing, tension, and player agency—whether through split-screen multiplayer, diegetic displays within the game world, or the deliberate use of black bars and aspect ratios. Ultimately, every screen in gaming serves as both boundary and gateway, defining what is seen, hidden, and experienced.