Pull - Games
In game design, 'Pull' represents a fundamental mechanic that creates engagement through anticipation and reward cycles. It manifests as loot drops that compel continued play, narrative hooks that drive progression, or environmental puzzles requiring object manipulation. This concept psychologically tethers players to gameplay loops, whether through gacha systems, skill trees, or exploration incentives. Successful implementation balances player agency with controlled revelation, making 'Pull' not just a mechanic but the invisible thread weaving motivation into interactive experiences.