Planning - Games
In game design, planning transcends mere strategy; it's the invisible architecture shaping player agency. Whether plotting a heist in a stealth title or managing resources in a simulation, the act of planning becomes the core gameplay loop. It represents foresight, risk assessment, and the satisfaction of a well-executed scheme. This mechanic empowers players, transforming them from passive participants into active architects of their own experience, where the journey of preparation is often as rewarding as the outcome.