Passenger - Games

In gaming, 'Passenger' often represents a narrative or mechanical role where the player controls a character who is not the primary agent of action, instead observing or influencing events from a secondary position. This concept is used in games like 'Firewatch' or 'What Remains of Edith Finch' to explore themes of isolation, memory, and passive agency. It can symbolize a journey through another's story, with gameplay focusing on exploration, dialogue, or puzzle-solving rather than direct combat. Design-wise, it emphasizes atmospheric storytelling, environmental interaction, and emotional engagement, allowing players to experience worlds as witnesses rather than heroes.