Obstacle Course - Games
In game design, an obstacle course represents a structured sequence of challenges testing player skill, timing, and problem-solving. It often manifests as platforming gauntlets, puzzle sequences, or combat arenas that demand mastery of core mechanics. Symbolically, it mirrors progression through adversity, with each hurdle overcome reinforcing player agency and growth. Effective courses balance difficulty with fairness, using obstacles as teaching tools that escalate complexity. They create rhythmic tension and release, rewarding persistence with tangible advancement. This design element is foundational across genres, from action to strategy, shaping memorable, skill-based gameplay loops.