Kids - Games

In gaming, 'Kids' often represents themes of innocence, vulnerability, and growth, serving as narrative drivers or symbolic elements. They can be protagonists in coming-of-age stories, like in 'The Last of Us' or 'Life is Strange', where their perspectives highlight resilience and moral complexity. As non-playable characters, kids add emotional depth, evoking protection instincts or societal critique, as seen in 'This War of Mine'. Design-wise, they introduce unique gameplay mechanics, such as stealth or puzzle-solving based on size and perspective, enriching player immersion and thematic exploration.