Ghost - Games
In gaming, 'ghost' represents a versatile design element. It often manifests as a non-interactive replay of a player's previous attempt, a helpful guide in puzzle games, or a translucent enemy in stealth titles. The concept symbolizes memory, failure, and the uncanny valley between life and code. Mechanically, ghosts serve as tutorials, time trials, or atmospheric threats, creating tension through their intangible yet persistent presence. This design trope leverages the ghost's inherent ambiguity—neither fully present nor absent—to explore themes of repetition, legacy, and the haunting nature of digital traces within interactive spaces.