Focus - Games

In game design, Focus represents the intentional narrowing of player attention through mechanics, narrative, or interface. It manifests as target-lock systems in action games, branching dialogue choices in RPGs, or resource management in strategy titles. This concept prioritizes depth over breadth, encouraging mastery through constrained interaction. Effective Focus creates flow states by eliminating distractions and rewarding precision, whether in puzzle-solving, stealth sequences, or competitive play. It transforms gameplay from passive consumption to active engagement, making every decision meaningful within defined parameters.