Flag - Games

In game design, flags are binary triggers that track player progress and unlock content. They create branching narratives by recording choices like dialogue options or faction allegiances. Flags enable dynamic worlds where NPCs react to completed quests or discovered secrets. Technically, they're data markers that control event flow—from unlocking new areas to triggering boss fights. This system allows personalized experiences where early decisions cascade into unique endings, making each playthrough feel consequential.