Evil - Games
In gaming, 'Evil' transcends simplistic villainy to become a multifaceted design element. It manifests as moral ambiguity in choice-driven narratives, corrupting systems in strategy titles, or environmental decay in survival horror. Evil often serves as a catalyst for player agency—presenting dilemmas where 'lesser evils' must be weighed. Mechanically, it can be represented through sanity meters, irreversible corruption mechanics, or factions with compelling yet monstrous ideologies. This thematic depth transforms evil from a mere antagonist into a lens examining power, consequence, and the fragility of morality within interactive spaces.