Customers - Games
In gaming, 'Customers' often represent interactive NPCs or player-driven economies. They serve as quest-givers, resource traders, or reputation benchmarks in simulations and RPGs. Their behaviors—demanding, loyal, or fickle—can shape gameplay loops, from managing a shop in tycoon games to negotiating in narrative adventures. Symbolically, they reflect player agency, testing strategic decisions and moral choices. Well-designed customer systems create dynamic worlds where player actions have tangible consequences, blending mechanics with storytelling to enhance immersion and replayability.