Counter - Games
In game design, 'counter' refers to a core mechanic where players anticipate and neutralize opponents' actions. This creates a dynamic risk-reward loop, rewarding strategic foresight over raw execution. Counters manifest as parries in fighting games, spell interrupts in RPGs, or unit matchups in strategy titles. They symbolize the elegant dance of prediction and reaction, transforming combat into a cerebral exchange. Well-implemented counters elevate gameplay from mere button-mashing to a nuanced conversation of moves and countermoves, where every action carries the weight of potential retaliation.