Cell - Games
In game design, 'Cell' often refers to modular units that form larger systems. This concept appears in strategy games as hexagonal tiles for territory control, in roguelikes as procedurally generated room layouts, and in simulation games as cellular automata governing emergent behaviors. Cells can represent individual units in management games, compartmentalized spaces in survival horrors, or puzzle elements in spatial reasoning titles. The cell metaphor emphasizes interconnectedness—how small, repeatable components create complex, dynamic worlds through player interaction. It's a fundamental design pattern that balances simplicity with depth, allowing developers to build scalable systems while giving players clear rules to master.